Is your comment in reference to type 1, type 2 or both? Type 2 is clearly the harder one but based on the map, I can understand the creative hunter may be able to harvest.
All and the type 6 and 7 tags too. Opening this unit to general bull/cow hunting will make the problem of over objective elk worse...not even up for debate. All it will do is push elk onto sanctuaries even earlier and quicker.
The way to reduce elk numbers is to kill COWS, not bulls. The way to do that is to keep the elk accessible. That means having hunters be smart about getting them killed. One clown can run elk off for days and even weeks if they shoot the joint to pieces. If an area is hunted smartly, just slip into the edge of a herd, kill an elk or 2 with one shot each, not jump around like a cheerleader after you kill one...that herd isn't going far and will be back.
Shoot the place to pieces, sling lead and push them hard, its over maybe for the rest of the season.
I also think it's worth exploring having rest days on some of the HMA's to allow the elk to settle down and move back onto them. Continual day after day pounding on them, they won't come back.
Maybe even staggering seasons a bit more, closing them for 5-7 day stretches to let elk move back onto them.
I've also thought about pairing good elk hunters with landowners that normally don't allow access. Build the trust and once a landowner knows they have a responsible group of guys that know how to get elk killed, it can become an annual thing. 20 guys that know how to get elk killed are going to be more effective than 100 that haven't a clue.
The answers are not always about just issuing more tags, getting more hunters in the field, or even getting more access.
It really boils down to getting elk hunters that know what they're doing access...that's the way you thin elk out, seen it, done it.