@seeth07
I put OIL at 1/50 just because I figure there are a lot of people out there that, if they started at 10-20 years old, could hunt while in decent shape for 50yrs. Personally I got started late, and am not optimistic about being able to hike and pack even past age 50. The reason I included the terminology 1/50 availability instead of 2% draw odds was to make a person think tags/apps instead of a goHunt draw probability. goHunt gives you an accurate probability of drawing in these complex systems, but the length of time it would take to clear current applicants is simply tags/apps and that’s what we need to be focused on.
Realistically, I can’t see how non-permanent wait periods can improve long term draw odds. If a wait period is shorter than the length of time required to clear applicants, then an applicant who was already drawn is right back in the applicant pool before the pool has been cleared. BUT if the wait period is longer than the amount of time required to clear applicants the hunt actually ends up with leftover tags, and it isn’t because people don’t want the tag, it’s because they’re in the penalty box. What is the point in that? I’m starting to think the wait period makes everyone feel better, but doesn’t address the problem. Now what a wait period would do is smooth the draw cycle. It absolutely eliminates back to back drawing which definitely makes people mad and is probably the number one complaint about random systems. Consider a hunt with 20 tags and 100 apps and a five year wait.
Year. Apps. Tags. hunting waiting
1. 100. 20. 20. 80
2. 80. 20. 20. 80
3. 60. 20. 20 80
4. 40. 20. 20 80
5. 20. 20. 20. 80
6. 20. 20. 20. 80
7. 20. 20. 20. 80
The five year wait makes you FEEL like your improved your draw odds, but realistically, you have exactly the same amount of people going
hunting that you have
waiting to draw a tag each year. Instead of having a 20% chance every year, you have a zero percent chance for four years and then a 100% chance the year that you come off the wait list. In
year six the only people eligible to apply were those who had drawn in year 1. This also presents a potential problem when calculating what hunt codes go on what wait list. The solution is that when you calculate the wait list, you include everyone who is currently on a wait because of drawing that code until their wait is done. So in year five, when only 20 people were eligible to apply, instead of saying that you had 20 apps for 20 tags, so demand was 1/1 and thus no wait was required, you would include the 80 people who drew that code in the previous four years waiting to get back into the pool, which would give you an availability of 1/5 which was the minimum to go in the wait list category. In a pure random draw 33% would not have drawn in the five year window and 33% will have drawn more than once. That sounds pretty unfair, but over ten years only 11% will not have drawn. Again, it sounds unfair, but we’re examining a 50yr hunting span. By year 50, only .001% will not have drawn a single tag. The wait period does look good though. It smoothed the draw cycle. It not only eliminates back to back drawing, and it eliminates the 11% of people who couldn’t pull a 1/5 tag after 10 tries. Long term, it did very little.
Wait periods have their strongest effect when they match the availability. 1/5=5yr wait.
Now consider a hunt with 100 apps and 5 tags.
Year. Apps. Tags. Hunting waiting
1. 100. 5. 5. 95
2. 95. 5. 5. 95
3. 90. 5. 5. 95
4. 85. 5. 5. 95
5. 80. 5. 5. 95
6. 80. 5. 5. 95
7. 80. 5. 5. 95
We have gone from a 5% draw probability in year one to a maximum of 6.25% draw probability after the wait period has reach its peak effect. Every year the same number of people want to hunt the tag, and every year the same number of people get it. The wait didn’t fix that. There are still 1/20 as many tags as there are hunters who want to hunt. But again, it eliminates back to back draws, which is the number one complaint in a random system. Over 50yrs in a pure random system 7.7% of people will never draw a 1/20 tag. With a five year wait period that drops to 4%. I guess 3.7% of people are really thankful for the 5yr wait.
Now let’s consider an OIL.
Year. Apps. Tags. Hunting waiting
1. 100. 1. 1. 99
2. 99. 1. 1. 98
3. 98. 1. 1. 97
4. 97. 1. 1. 96
50. 50. 1. 1. 49
51. 0. 1. 0. Dead
In a pure random system you have a 60.5% chance of applying for a 1% tag 50 consecutive times and not drawing.(39.5% chance of drawing once) By instituting an OIL restriction, we can improve that to a 50% chance.
After writing this down I have been swayed to be in favor of
APPROPRIATE wait periods. I think 5yrs and OIL are appropriate lengths, and I think that they should only apply to hunt codes with a five year average demand of 1/5-1/50 for the 5yr wait, and 1/50+ for OIL. You can sway me to go a little higher demand before the OIL cutoff, 1/60 or even 1/100, but you couldn’t sway me any lower than 1/50. HERE’S WHY. If a really hound fellow was to draw a tag like that in his first few years of hunting, its not likely that he’s going to manage to do that hunt the justice he would later. And if he’s young enough to manage to draw that again later in life, maybe he deserves the chance. Drawing a 1/50 tag requires that you apply every single year. You can’t wait until the perfect year. That puts you at risk of having a crappy hunt on a great tag, but not applying outs you at great risk of never even drawing.
Random with wait periods vs points. In a random system with wait periods the only those who have drawn are “punished” with a wait. In a point system, those who are just now entering the system are punished equally compared to those who have just drawn a tag. Furthermore, in a random with waits, those entering have the same odds as everyone at the top their hunts, and only those who draw top tier hunts are punished with top tier waits. In a point system, you must first endure the punishment before you may go hunting, which may never even happen. The result is that in a point system you’re forced to stay home, hunt a mid tier unit, or pray that someday you get to hunt. In a random system with waits, you can hunt any tag you’re willing to accept with no penalty for placing a top tier dream hunt that you may never draw as your first choice.